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(+1)

I see you've just uploaded a version 2, I played the prev one.

Like others mentioned, the different control scheme is quite the learning curve. I ended up mostly relying on yaw and nose up/down to fly, avoiding rolling. Maybe the afterburner could have an option as a toggle or the base speed could be increased? i found myself holding down the afterburner almost all of the time.

The feel and juice of flying and speed is there already, and the drifting lets you pull off some really fun maneuvers. Interface is nice looking and non-obtrusive. Looking forward to seeing more.

Rolling and pitching gives you much more maneuverability than just yawing. The thing is, currently you don't need to. When I play, I fly crazy because it's fun, but the game doesn't compel you to. I imagine even in a finished product the early levels won't demand that much of new players, but it will be something to work into the game.