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(+1)

Thanks for the great feedback! I really appreciate it. 

I agree that the movement is a little difficult, but I kinda wanted it that way. One of the power-ups you could get would highlight which computer screen was currently being used to effect movement directions. I think that's probably the strongest buff of the lot, since it's so helpful. 

I appreciate that you enjoyed the HUD quality. I spent a day trying to get it interactive and looking good and colorful to give lots of feedback to the player, so they'd be able to deduce what to do, since I wasn't able to implement a tutorial of any kind, which I wouldn't loved to do. I was time crunching with the power up menu, so I didn't want to spend too much time on like and tried to get as much functionality in as I could. 

You're completely right about a need for the ability to cancel out of the pill minigame. My thought process was I wanted it to be a high-risk -high-reward scenario. But it seems like that might not have been the best plan. Even i had some difficult getting 3 levels in a row, so I definitely could've have it a *little* more forgiving. 

The black screen was meant to show your final score then load the main menu. No clue why either of those things don't work! Again, lack of testing caused it to fall through the cracks..

Again, thank you for playing and the feedback!