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Thanks for playing and for the feedback!

You do take damage from hitting cars, though not a lot. If I remember the game's stats right, getting hit takes about 3% of your base health. It's not much but you can easily get hit by a ton of cars, especially in the last level, so it adds up pretty fast. I also have a bad habit of making jam games too hard, so this time I made a deliberate effort to keep things relatively easy (I may have over corrected though).

I'm not sure what you're asking about in your second point. Do you mean that police car health should be increased, or displayed? Thanks.

(+1)

opps sorry i meant to display! 

also could display how much damage taken as well

(1 edit)

Fair enough.

A more animated health bar for the player was on the to do list, I just never got the chance to make it. And the current health bar's background is the same grey as the rest of the HUD, so the first few hits can be hard to see. I need to add better hit-feedback anyways if I keep working on this, so that could be part of those changes.

I'm not actually sure how I feel about displaying enemy health. I feel like it can clutter the screen a little too much, especially in fast-paced games where there's already a lot going on. Maybe I can have enemy stats/health appear somewhere around the reticle when you're aiming at them, since the player's probably looking at it anyway. I'm not sure if that would fully solve the problem though, especially since you're now the second person to mention that the reticles can be confusing.

Edit: I could also only display health on damaged enemies. I'm sure there's something that'll work.

Thanks so much for the feedback!