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(+1)

Dialogues are surprisingly charming.

The gameplay has an old-school feel to it, but it also comes with the annoyance of the oldschool, the level is designed to be like a maze, yet it lacks unique landmarks (not specifically objects placed on the level, but color and everything visual). It makes it really hard to track where I am and where I've been on my mental map, because everywhere feels the same.

The combat is a bit bland, the sword is fast, and the stun lock is strong, so there's no reason to switch to other weapons. But when I start facing enemies that can't be stunlocked (in the forest area), I start switching to a stronger weapon, but then I have a problem with seeing when the enemy will strike.

Switching weapons shouldn't have a delay; it would feel better and possibly open up new types of gameplay, like while attacking with a sword, I can switch to a hammer to stun and then switch back to deal damage.

As the game goes along, there's not enough HP to sustain, so it feels like the game expects me to die at some point, so when I start a new zone (where the game is saved), I try to commit suicide so I can refill my HP, which is bad design, I would say. It would be better to just put a HP restore item or something to refill my HP when a new zone started.