For the starting dialogue skip should complete the sentence first instead of skipping it right away.
First run I got to the area with the conveyor belt thinking I would save there before starting but I got instantly killed by a jumpscare and it sent me back to the beginning. I think putting players in charge of saving the game and having that save cost limited resources is a recipe for frustration.
Second run got ended by an uphill + V-shaped barrier shot that I couldn't do. Uphill shots like that are much harder because the ball rolls back down and out of bounds which immediately fails your current try, if there were a barrier or the ball got reset to the starting position you could at least practice the shot 2 more times before starting your next try.
Last run I was doing the corner thing and I didn't realize an enemy had spawn and it killed me. I did hear the thing open but I thought it was another load of fish. Enemies could use some sound when attacking.
Last time I played this it had a putt button. I suppose holding down a single button is more elegant and less random but it is counter intuitive.
The camera smoothing is nauseating so I disabled it immediately but also the way the character moves feels bad to control, it's like you're dragging something heavy on ice.
Bullet decals apply to the ball and the coins.
It took me a while to realize that I can reload a partly empty shotgun by pressing right click and that the lever on the shotgun indicates how many shots are left.
Got to the jumpscare guy again, I realize now that it's a roaming monster and not something that's meant to kill you as you go save, which is a problem because I didn't save (didn't have money) and I got cornered.
I understand that you're trying to make the game more tense but I don't think this resource management system is doing it any favors. Spooky monsters would be enough imo.
Also causes some randomness problems because those courses with the barriers you have to shoot to raise are an ammo sink.
In some courses the ball can get wedged between an obstacle and the course's edge and it's hard to get an angle to hit it.
I still think the golfing is really fun.