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(+1)

Very cool, I have only played up to mission 3 so far, I plan to play the rest later.

All in all I like the movement system and controls, I haven't seen it before and its very clean. I wonder if it's possible to queue reverse and forward movement orders? As in "back out of this dead end and then move forward this way" without having to wait for the reverse move to complete before drawing a new forward path.

Gameplay is great, my only concerns are the tonal inconsistency of having an anime girl, seems like the overall vibe of the game lends itself to a more grounded set of characters and the anime girl might not be the best for people I imagine would enjoy this game. 

Also it might also be nice to see what the game is like without dithering, maybe a CRT filter instead since the perspective of the player seems to be from some kind of distant satellite or drone. The infantry units being as small as a random dithered pixel makes it hard to tell what you're supposed to be looking at, you just see a healthbar and no indication of anything else. I also noticed the infantry have a habit of hitting walls or corners they're hiding behind with their manpads, which seems like it shouldn't be happening.

I ran this on Linux by adding it as a non-Steam game and forcing it to run through Proton, it ran fine though I noticed some slowdown when popping smoke. Not sure what the actual cause was.  Some attention to a Linux build might be good at least for the sake of Steamdeck support.