This was great! I really had fun with this one and played it all the way through.
I really liked having 'time spent in the level' as a metric, this was an interesting and unique spin on the tower defence idea. I remember playing very early Warcraft 3 maps where part of the tower defence was to build a maze from your towers to increase the exposure they had to the creeps. Is this perhaps where your idea comes from?
Player onboarding might be something to look at here - it is always a challenge but is usually worthwhile. I got the idea pretty plainly, but I know that someone without the context of old school TDs or gaming in general might struggle linking the concepts together.
Controls where good, UI was good, and the sound design was fine. I would have liked access to more data during the run, even if this was an optional pull out tab or something. I often wondered how much milk I made in the previous run, to try to work out how much more I needed to get from the next one.
Thanks for some good bovine fun!
https://itch.io/jam/feedback-quest-8-indiegames-x-indie-streamers/rate/3259119?b... -> our team has this one in if you wanted to go and take a look, all the feedback we can get is super valuable.
Thanks mate!
Viewing post in Moovin' Milkin' jam comments
I agree that more metrics would be helpful granted they don't overwhelm the player, and the game definitely needs more work with its onboarding. Good points there.
Also you hit the nail on the head, I grew up playing Warcraft 3 TDs so that and some of the Starcraft custom map TDs definitely inspired the design. Glad that someone picked up on it xD
Thanks for playing and your feedback!