Thanks for playing. I think I might remove contact damage entirely for enemies that already use weapons, that makes sense actually. Combat and difficulty needs tuning in general. The bow is a bit op right now simply due to unlimited arrows, which will probably not be a thing eventually. Maybe with a special quiver. I will speed up the death animation or make it skipable, it's indeed a bit on the long side. I'm glad you noticed that the enemies try to eliminate the rolypoly if they get hit by it, there's iirc a 50/50 chance that they either go for the rolypoly or for the player.