Very challenging. Music definitely had a 007 feel to it. Graphics fit the game play although I am curious as to why the chess motif. It's sometimes hard to make a choice about stat based characteristics without knowing the underlying dynamics. For instance, is a 20 point damage boost for a reduced fire rate worth it? I have no idea aside form playing it and seeing if I can tell the difference. Health bars for the enemy could have let me know. there were time where enemies would just fly in next to me which really ramped up the difficulty.
For a seven day dev cycle, it's a solid entry. In a perfect world I would want to see the final product just to see where it leads.