Nice work all in all! I think you could’ve done with complete darkness outside the player’s vision range, as right now there’s actually no reason to worry or care about light except it makes things slightly easier to see. I also wonder if the light were on a timer how that might feel, where you have to make sure you keep gathering light skullkies quick enough to keep your light up. Or if the light interacted with the ghosts somehow? As is it’s pretty simple and easy. I’m not sure why you have the player press F to open the doors?
A couple audio thoughts… The ghost audio is looping at the wrong phase of the waveform causing a noticeable clipping/stopping sound every time it repeats, you can solve this in the future by not looping it while there’s still sound playing or very carefully aligning the start and end. The music could’ve used a bit more of a break from the chromatic scale too imo. Those are just tips for the future though!
This turned out to be a nice solid jam game :)