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Nice work all in all! I think you could’ve done with complete darkness outside the player’s vision range, as right now there’s actually no reason to worry or care about light except it makes things slightly easier to see. I also wonder if the light were on a timer how that might feel, where you have to make sure you keep gathering light skullkies quick enough to keep your light up. Or if the light interacted with the ghosts somehow? As is it’s pretty simple and easy. I’m not sure why you have the player press F to open the doors?

A couple audio thoughts… The ghost audio is looping at the wrong phase of the waveform causing a noticeable clipping/stopping sound every time it repeats, you can solve this in the future by not looping it while there’s still sound playing or very carefully aligning the start and end. The music could’ve used a bit more of a break from the chromatic scale too imo. Those are just tips for the future though!

This turned out to be a nice solid jam game :)

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Hey, thank you so much for your detailed review, that's amazing! I think I'll turn the darkness even darker, but I don't know if I should do 100% solid black in the darkness. You gave some good ideas about the light, specially I think I can apply the timer in a new dungeon, for example, to be played after beat the current dungeon of the game, and I'll think of ways to turn the lights more useful than just lightning the scenario.  Talking about "press F", it's more because, as a player, I use to like more when I have control of the actions, instead of open automatically when approaches to the door, but I'll also think in a way to do a useful mechanic in opening/closing the doors, in a possible update. Yeah ghost audio is not how I wanted, I'll try to get better in audio as well. And, even though I love to play musical instruments, in this game I used Bosca Ceoil to create the music, but I lack too much in musical concepts, so I have a lot to learn about, it's my second bg music to a game, I'm a too bad composer for now, but I like so much to try creating my musics, so I'll keep trying.  About future: I'm already doing an update to polish content that's already in the game, I'll be launching after the rating period, but an update to add new content I'm not completely sure yet, but I liked to develop this game, so I think I have an interest in that.  Thank you so much again, you gave me really useful tips

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Hey, I'm here just to say that I already defined darkness to 99% opacity and I managed to improve the sound of the ghost. Thanks for your feedback again. About bg music I'll try to study more before a change.