Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Without rebinding it's tough to have fun playing something like this, specifically because i have a lot of experience in space games. I'm a bit to used to the other school of thought of MKB flight controls where yaw is mouse left/right and roll is q/e. It's probably easier for someone without tons of muscle memory on this. Regardless i got through the demo with a few deaths, it's a hell of a smooth demo.

I have some minor nitpicks, like the screen space reflections on the polished pillars pick up the plane(especially it's engines) in very strange ways sometimes and it might look better with those off. Also the "tell" for where the boss is going to use the yellow laser is the least obvious when viewed head on -  which is exactly where it's important to be able to see it! Anyways good devvin.

I also found it troublesome to play other people's flying games after I started working on this. They all control different.

You're absolutely right about the boss. It's a bit crude at the moment; just chucked it in there at the last minute. 

Thanks for trying!