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Cute girls, I assume they're vroid models or something? Probably worth hiring artist in the future to fully flesh em out. I already see the likes of Polilla doing them justice. The method of both aiming and giving move orders is intuitive cool and engaging, I dig it. Gonne be playing the next few days. The Peri discord is in love with it too.

The pixelly look is cool but kinda seem too chonky, can't put my finger on it, it gives me the "mixel" effect. 

Ok, checked under the hood. This pro pixelizer thing is weird, so it's a material that pixelizes a mesh with a shader? I think that explains why the unfiltered textures on terrain and the pixellized units seem at odds with each other. I would recommend further refining the look, give the DitherDown package a try. I feel it would make for a more cohesive look.

The UI doesn't scale so part of it is hidden for me(I use a 16:10 monitor) so I was missing part of the objective until i changed the canvas scaler screen match mode to "Expand". 

You gotta check if that (I assume) Edit Piaf song is public domain, otherwise, youtubers and streamers trying the game might get hit with a copyright strike, as kino as the armory scene is.

Thanks for playing! The girls are drawn, perhaps the filter muddies their details a bit. Thanks for the tip on the canvas scaler, don't remember why I switched from it. propixelizer does the pixelization calculation as a material and pixelization process as render method which lets it do outlines, shadows, depth. The screen dither is a seperate post process effect with its own pixel size which is why it may look mixely - I haven't polished it up, I'll take a look at ditherdown too.

Good point about the edith piaf song, looks like it's not public domain.

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Now I feel embarassed about the gorl comment, I'd love yo see full rez pics of em on your twitter or #artdev