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(+1)

Thanks for playing and thanks for the feedback!

I tried being in the air while it performed it, didn't help

It should but maybe it's not working as intended. I'll check it out.

Why is there a distinction between available and consumed mutagens? Why would I want to not consume them?

It's a holdover from when there was a trading system and items could be bought and sold. I'll cut that.

most of my kills were from just circling the structure and using the mounted gun and the harpoon

That's intended, to a degree. I'm all for players cheesing a couple of enemy kills, if I want to force them to engage with an encounter from up close I can make enemies spawn or aggro through trigger areas. 

The chieftain fight was underwhelming. those health upgrades made things so much easier

Balance is in an horrid state right now, getting the right upgrades makes the game so much easier. The health on melee hit is so strong you can outheal a lot of encounters by standing still and swinging your machete. The chieftain's health was nerfed a bit because some players were having trouble with him, it's too easy to burst down as a result. It's the lesser of the two evils, the arena is too small and it's hard to avoid damage if he lets off a grenade + SMG combo. I guess he's due for a rework as well. I'm focusing on getting combat and movement feeling right so that's more important than trying to make it properly balanced for now, I will probably have to scrap at least the first two levels at some point anyway. A lot of people pointed out that the boat is not used enough and I agree, I was focusing on nailing down regular combat first so I made those levels as a series of land combat arenas and that isn't good enough. Given, not every level will have ample space for sailing but the first one sure should.

Thanks again for the notes! Much appreciated.