Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

The game looks and feels quite polished. Minor nitpick but some of the ui looks a bit crunchy, though I'm playing on a big monitor. Unit models look cohesive and the cutscenes are nice.

I prefer the more subdued scifi look of the main menu over some of the other ui. Also, I'm not sure the "lootbox" look of some of the rewards work in the game's style.

The nuclear missile is extremely overpowered, are we supposed to have access to it in the first few missions or while we're a pirate?

Broadsiding the enemy ships with the missile swarm feels so good hell yeah

Is there a method for locking on missiles? I end up targeting in a spread pattern to make sure I hit the enemy.

prologue mission 2 : my other ship can get in the way of the disrupter missiles firing and I can't move it out of the way while the tutorial locks it

(+1)

Thanks for playing, it looks like we are making similar styles of games here. 

I'm always tweaking weapon balancing and UI, it's good to get some feedback on it! Lock on missiles are work in progress, but I noticed a lot of players don't bother with missiles at all and spec their loadout entirely on turret - which is a totally valid strat btw.