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(+1)

Not sure why but it feels smoother than the last version I played, which was maybe from 6-7 months ago. Boosting and flying around with the mech is still fun. Played 4 levels including the imsim one and I enjoyed the ones with a more straightforward objective (got lost on one level and didnt know where to go) Looking at other reviews here, I also felt that it may be a good idea to start focusing on the best parts of the game, which is mech maneuvers and testing different weapons. Having different missions as opposed to a straight up arcade gameplay is cool though. Maybe with the "im sim" approach, you can have a hub area to go upgrade/ customize your mech inbetween missions instead of doing it debug test style as the game has it now. I wonder if you could have some sort of a currency you earn with these missions, that you can spend inbetween missions to unlock things. Nuke is my favorite weapon, it's so ridiculous and fun.

it feels smoother because godot 4.4 greatly improved shader compiling performance!