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(1 edit)

I am aware of all three of the bugs you mentioned, and yeah number 3 I left him at 1 HP when I was testing the game in the editor and just forgot to change it lol. (I also left a skeleton in the game that just walks slowly towards you and does nothing else; also for testing and forgot to remove)

As for the two computers running Linux and wine did you use the Linux download for the game? This is the first time I made a build for Linux for Demo Day. I think you weren't able to see the laser at all in DD63, right? So this is an overall improvement? At some point in the development cycle of the game I'll get a PC set up specifically for testing Linux builds, but as things are I do really value the people playing the game on Linux and letting me know what's wrong. I'll see if I can find anything I might be able to change so that the game works better with OpenGL 3.3 in the future.

I'm glad you liked the enemies. Their AI for both is still not set up correctly (hold over from me rushing DD63). When I finally get them working the way I want them to they'll be even more endearing! (Also if you hide away and watch the skeletons they'll eventually go back and pick up their broom to start sweeping again.)

Thank you for playing!

(+1)
did you use the Linux download for the game?

Yes, I tried both.

I think you weren't able to see the laser at all in DD63, right? So this is an overall improvement?

Yeah, I couldn't see it, and still can't see it in the old computer lol, it's a hardware compatibility issue. I'm pretty sure that the laser would be visible in the DD63 version with this laptop with newer hardware.

Haha, so there's more easter eggs? Great!

I see. I'll see if there's anything I can do about older versions of OpenGL in the future.

And yeah, there's even an attack that the skeletons have that doesn't even play yet (an overhead smash). Maybe I'll give that attack to variants of them later down the line.