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(+1)

I tested it with two computers, both using Linux and wine. One has openGL 3.3 and the other one has openGL 4.6. The laser and the shooting, as well as the image in the main menu is only visible with the 4.6 version.

I found some bugs and other interesting stuff worth mentioning. I'm adding a video showing them.

  1. When killing the mini boss is possible that it dies with the fists extended. Also you can climb over it and move around with it.
  2. After dying you can no longer grab the cubes. The hunger and energy are both empty, but you can keep shooting. Also the tamabuki becomes unusable.
  3. The second mini boss dies with only one shot. I'm not sure if this is intentional or not, but it was funny to see it.

Other than that, it's growing great. I regret for not paying enough attention to the enemies before, they look so cool and funny when they throw the broom and running away. Keep up the good work!

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I am aware of all three of the bugs you mentioned, and yeah number 3 I left him at 1 HP when I was testing the game in the editor and just forgot to change it lol. (I also left a skeleton in the game that just walks slowly towards you and does nothing else; also for testing and forgot to remove)

As for the two computers running Linux and wine did you use the Linux download for the game? This is the first time I made a build for Linux for Demo Day. I think you weren't able to see the laser at all in DD63, right? So this is an overall improvement? At some point in the development cycle of the game I'll get a PC set up specifically for testing Linux builds, but as things are I do really value the people playing the game on Linux and letting me know what's wrong. I'll see if I can find anything I might be able to change so that the game works better with OpenGL 3.3 in the future.

I'm glad you liked the enemies. Their AI for both is still not set up correctly (hold over from me rushing DD63). When I finally get them working the way I want them to they'll be even more endearing! (Also if you hide away and watch the skeletons they'll eventually go back and pick up their broom to start sweeping again.)

Thank you for playing!

(+1)
did you use the Linux download for the game?

Yes, I tried both.

I think you weren't able to see the laser at all in DD63, right? So this is an overall improvement?

Yeah, I couldn't see it, and still can't see it in the old computer lol, it's a hardware compatibility issue. I'm pretty sure that the laser would be visible in the DD63 version with this laptop with newer hardware.

Haha, so there's more easter eggs? Great!

I see. I'll see if there's anything I can do about older versions of OpenGL in the future.

And yeah, there's even an attack that the skeletons have that doesn't even play yet (an overhead smash). Maybe I'll give that attack to variants of them later down the line.