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(+1)

An engaging puzzle design with a compact narrative, that fits a lot of characterization for what little space it has. The only real complaint I have about it was that I didn't understand how the mechanics worked during the tutorial and did some blind clicking around before I understood, but after that it was easy to get on a roll. I would also appreciate it if the "scry targets" number were larger and easier to see; I have a visual impairment and the low-contrast number is basically impossible to see so I mostly just had to trust I'd found everything.

Otherwise the presentation, art and take on the investigative genre is really fun and fresh and I enjoyed that if felt very much like uncovering a story, not just a puzzle! I was also satisfied with the order in which I chose to pursue some scenes that had multiple alternatives, but I wonder how it may be for people who decided to go a different route. 

Thank you for the feedback!

Good callout about the scry targets count, can definitely make that clearer in a future update. I faded out the count once they're all discovered, because it no longer needs action - but if that makes it hard to read then that's counterproductive. I can keep it full opacity.