General
- Scrabble is fun with friends, alone I'm not so sure but the last run was interesting.
- Hard at first but I feel I was getting the hang of it, generally I had difficulty coming up with long words and I felt the book perks weren't really encouraging me to write longer anyway.
- Clicking shuffle while having an active word in progress bugs out the letter tiles.
Books
- The ones giving me free points for short words clearly carried me.
- They seemed straightforward enough, TOO straightforward. I'd like to see books and other items that encourage you to write longer words and mess with the board more, make it crazy instead of "this book will hold you over for a few more turns".
Bounties & Perks
- I kept a couple of bounties in mind but I already forgot what the reward even is, my mind was too busy just trying to parse the score system.
- Hard to say how impactful bounties were because they are tucked away in a submenu you only see once in a while, context-relevant bounties should stay visible.
UI / UX
- The placement system doesn't feel right at all, I want to be able to just click from letter to tile, or drag letters where I want them but how it works is backwards: I have to first touch the tile and then the letter, the opposite of what you'd do in a real life board game.
- Shop is easy enough to navigate but I'd rather have the game telling me what's important instead of tucking it in submenus.
- 3 item types + bounty perks felt bloated to me, I didn't really engage with the instant items much.
- Got stuck quite a few times thinking of the next move due to the limits imposed by the board state.
- Tutorial was okay but held my hand too much explaining self-evident buttons instead of the game's rules.
- Took me a long while to even start glancing at the whole turn and score interface, first couple of losses felt random since I was too busy looking at the words instead, and that's where I'd rather keep my eyes on.
Music
- Music is always an improvement over no music, and it felt appropriately low-key.
- I did notice the shop music change, but not the last turn change.