Nice game, the horror sci-fi atmosphere was spot on, I liked the UI portrait very much and the general vibes, but unfortunately I didn't find the combat enjoyable - the main character is too slow and doesn't feel that empowering to the player, that combined with too many combat sequences made it a little repetitive and I had to cheese my way out to kill all the bugs, like aiming through a corner from a distance for example. Nothing that can't be worked on of course, it's early in development.
This is just my idea, don't mind me, but if these are the type of controls you are going for then I think the focus should be in some sort of horror narrative with only some combat sections in between. The main character is intriguing enough, so building an environmental narrative would work with the player just trying to escape a bad situation. Maybe a Resident Evil Mr. X type monster that chases you around a space station or something like that and some enemies in between instead of constant combat sequences could work? Again, disregard if you want, this is just an idea.
It was a great work either way, well done!