Finished the demo, overall enjoyed it.
Last time I played was DD62, so this is my point of reference.
Recorded gameplay, unfortunately no audio:
The lore is a good addition. Previously it felt kinda stupid, but now it all makes sense why I'm shooting weird animals and tribal SWAT teams. It actually makes it more enjoyable.
I think there some scripting error with leech dogs at 00:11:40. I assume they were supposed to jump at me from the bushes when I enter some trigger. But here they're very passive when I walked behind them.
I got stuck during Elephant mission for almost 10 minutes because I couldn't figure out where to go. (00:38:00)
I jumped down behind the gate, but didn't notice there's path to the elephant, because it's behind a rock, and seeing only water ahead I thoughts it's just the end of the level.
I think there should be a visible and walkable path between that small piece of land near the gate and the ramp to the elephant.
Melee life steal works even when hitting shields. Once the enemy got stuck and I could easily farm him for hp. (1:13:37)
I don't know if this should be removed. Finding exploits like that feels pretty cool.
I like the weapon variety. They all sound pretty satisfying, except the double-barrel shotgun. I know it has the same sound as the trench gun, but that click at the end makes it work, while double-barrel sounds weak.
All enemies were good and fun to fight. Except the lizard people. Based on how big these guys are I think they're supposed to be stronger enemies, but maybe because of their positioning, fact they're not melee and their size making them easy to hit they were one of the easiest enemies. They have same attack as slugs, but slugs were much harder even in the Chief level when I had all the weapons.
Are old weapons obsolete? Trench gun feels like an unquestionable upgrade from double-barrel shotgun and I don't see point in going back to it. But for machine gun and revolvers I'm not so sure.
I'm not saying this is good or bad, just want to know what's the intention.
Also regarding lore: the huts the leech dogs sometimes sit in bug me a little. Do locals build them as dog houses because they're domesticated? Or are they abandoned houses that people used to live in? Or are leech dogs intelligent and build them on their own?
I feel the answer is probably "those are just semi-randomly placed decorations", but knowing these are mutants, I wonder whether they used to be dogs, people or leeches.
Removing long narrow corridors between large areas feels like an improvement, but this time I think there's not enough sailing. In DD62 there were large bodies of water where I could see many islands and I could choose which ones I want to visit and in what order. It felt like a small-scale open world. That was really cool.
Now each area has only 1 place that can be visited at a given time. I feel like it takes away from the boat, making it smaller part of the game.