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Being able to speed up time was a QOL featue I didn't know I wanted until now. Makes going through large distances easier. Even though having some manner of mount to move faster would be really beneficial. Airship travel was cinematic, but I can see how it could become annoying after the first five times. I thought sleeping would let me skip time but it didn't. Generally I like the option to rest during the night when it comes to games with day-night cycles.

It was a nice change of pace to start with nice starting equipment and not having to spend extra carry capacity to have a hatchet to cut wood with. Though I felt like combat was nothing else but to click on things, and hope you got more hp than it? I don't know if there is a death game over or not. My death was pretty magnificent. NPC responsivity is really nice.

Here is my playthrough, maybe you'll see something:
https://www.twitch.tv/videos/2560493434?t=1h0m9s

Also thank you for the clock back then.

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All very good feedback, thank you! As for the combat, it really revolves around picking up items with unique abilities to use in between your weapon attacks. There's also potions and food you can use to heal while fighting, I was really hoping you'd use one of those potions on your hotbar when you were fighting that Worm Queen with that random adventurer NPC. I think more than half of the playtesters have ended up in the incinerator haha. Thanks again for linking the video, it's worth its weight in gold.

Glad to have helped, I've learned long ago that footage is worth than any written feedback that can be given, since you don't just see bugs and player reaction as they occur, but you might also see bugs the playtester didn't perceive as such.