Went through the story.
The narrative approach with scrolling text and animations on the screen representing your "doom" scrolling work to tie the narrative together and give variation to the visuals.
The unpolished nature of the visual style fit the story about what it's like to try to start in a game jam and make something.
If all of these decisions where intentional, I think you definitely have a talent for connecting game visuals to narrative story telling.
While going through it, I couldn't help but think that you could probably do a narrative driven game around doo scrolling and mobile gaming. Where maybe you have sections of narrative and doom scrolling mixed with minigames that prompt with fake ads, micro transactions and artificial limits (like pay x amount to continue now or wait 2 years).