MOSCA!
in the tunnels, sometimes the next place you should go to can be hard to read. after defeating the first scorpio i almost went my way back up because i couldn't find how to progress
katrina very easily blocks your way, easy to get stuck with her around. she should move out of my way when i walk towards her
or maybe straight up remove collision with her
most of my bugs were in common with everyone else. enemies very rarely managed to hit me, it's annoying having to lock on manually
most importantly, there is a sizable delay between turns. you should make it as short as possible, it's a common annoyance with turn based games
at the very least allow the player to press a button to skip to the next npc/enemy attack when one is done
when i equipped my axe i became unable to use blade skills. it makes sense in hindsight but it was very annoying to realize it later.
i love your style of dialogue, the characters always feel lively and fun!
Viewing post in Arm of the Prince (WIP) jam comments
Thanks for playing.
Your feedback does echo a lot of the same issues other people had. At this point I'll have to nail a sign that reads "beware the pathfinding" to my wall.
I need to come up with more ways to subtly guide the player in the right direction. In particular, because I'll open up the environment more later. Currently the only indication that a tunnel is near are the wooden beams and the light rails.
I wasn't sure what to do with the skills if the player has the wrong weapon equipped. If they got unequipped automatically I think that would be annoying but maybe the problem will fix itself once there are more reasons to visit the stats screen.