a pet peeve of mine with this genre of games is that you have to manually collect money. i know that magnet upgrades mitigate this, but i always found it an annoyance personally.
i was very underwhelmed when i noticed that the chains on the ground don't slow enemies at all, only damage.
the default scissors have some issues, it's very easy to push enemies towards the objective if you are not careful, if you get surrounded it behaves erratically (sometimes it pushes the player in the opposite direction compared to where you are moving towards), and as soon as bulky enemies that cannot be pushed back appear it becomes borderline useless.
i liked the music
Viewing post in DefendAlice (in-dev) jam comments
Generic enemies' money drops are auto-collected. You only have to manually collect rare drops like healing fruit, specifically to incentivize moving around the map. None of the weapons interfere with enemy movement, as that makes using the blade harder. The blade is not erratic, it's in fact extremely consistent. It always pushes enemies in the same direction is it facing. The player gets knocked-back always in the opposite direction. The blade does not rotate instantly -- it takes time and is not tied 1:1 to movement direction. You *think* you want it to rotate instantly, but you don't (I tried it). That would make the game unplayable without an analog stick.