Thanks for for playing and for the detailed feedback! The video is really helpful.
01: Noticed a flashing frame after compile, never took the time to figure out what it was because deadline. That should be easy to fix.
02: Yeah the hand focus logic is really janky. Will need to redo entirely.
03: A few reports of this. I think adding in some more safety stop() commands should sort it.
04: I think this happens when you’re standing on ice/gold. I recently rebuilt the movement controller. Spotted this late, should be a simple fix.
05: That’s a new one! Thanks for the report.
06: Yeah saw this in late testing. I’m dumb and let the icon set its own start position every time. Just need to make it a constant.
07: I think I fixed this in hotfix #1: put some custom logic in room “Storage” to prevent that block behaviour. Will make a more robust fix later.
08/09: That’s strange, there should only be one turtle in the first water room.
10: There’s a deliberate “illusory wall” tile somewhere that leads to a few extra challenges and the final book (I don’t think anyone has found it yet). Hint: it looks like a misplaced tile. Maybe I accidentally put another non-blocking wall in an unintended place.
If no one finds the secret in a day or so I’ll pop a hint in the thread.
11: If I’m thinking of the same part, should have been solved by hotfix #1.
12: Agreed. Going to redo menus entirely, they’re a bit “dev-mode” at the moment.
13: Another victim of the new movement controller (04). On the fix list.
14: Interesting! Will try to replicate.
15: Not sure what you mean here. There was a bug where books weren’t saving between sessions, should be resolved with hotfix #2.