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I LOVE THIS GAME!

Unfortunately I'm still missing one of the books, but I'll definitely come back to find it later.

Here's a list with some things that I found. I wouldn't classify all of them as bugs, but I'm mentioning all that I found just in case. I made a video showing this points to add context.

01. The scenes of HYPNIC JERK SOFTWARE & Slide Game screen show the final scene for one or two frames. I exaggerated that in the edition.

02. The hand at the main menu appears at a different place. I also exaggerated that in the edition.

03. The sliding sound is reproduced indefinitely just after falling and changing to other scene. It's stopped after another sliding.

04. The character starts doing the pushing animations on immovable objects like carts or stones. After some frames it stops.

05. While holding a monkey's head and falling in a tile where there was a bridge, the "Put down" message appears and it stays there.

06. It's possible to raise the saving icon again and again until it disappears while moving around scenes.

07. Softlock#1: One of the stones that blocks the path suddenly moves after entering to the new scene. If you keep walking and that area isn't solved it's over.

08. There's a turtle hidden and you can mount it.

09. Because of that turtle, it's possible to start the puzzle from a different place.

10. There's a tile of a wall where you can step (I don't know if this is the only one).

11. Softlock #2: There's one puzzle where you cannot go back, and there's no other way to return because the turtle isn't there.

12. When doing the "Delete save" option, it's not clear that it was deleted already. Some feedback would be appreciated.

13. The appearance of the "Read" message is inconsistent.

14. After reading a book, it's possible to re-read it, as if the book still were there.

15. Before the first saving point the obtained book is saved, is after the saving process when the book is lost.

Overall the game feels really good. The music and visuals are nice, there's a good amount of mechanics and they're pretty straightforward.

Amazing game. I kneel.

Thanks for for playing and for the detailed feedback! The video is really helpful.

01: Noticed a flashing frame after compile, never took the time to figure out what it was because deadline. That should be easy to fix.

02: Yeah the hand focus logic is really janky. Will need to redo entirely.

03: A few reports of this. I think adding in some more safety stop() commands should sort it.

04: I think this happens when you’re standing on ice/gold. I recently rebuilt the movement controller. Spotted this late, should be a simple fix.

05: That’s a new one! Thanks for the report.

06: Yeah saw this in late testing. I’m dumb and let the icon set its own start position every time. Just need to make it a constant.

07: I think I fixed this in hotfix #1: put some custom logic in room “Storage” to prevent that block behaviour. Will make a more robust fix later.

08/09: That’s strange, there should only be one turtle in the first water room.

10: There’s a deliberate “illusory wall” tile somewhere that leads to a few extra challenges and the final book (I don’t think anyone has found it yet). Hint: it looks like a misplaced tile. Maybe I accidentally put another non-blocking wall in an unintended place.

If no one finds the secret in a day or so I’ll pop a hint in the thread.

11: If I’m thinking of the same part, should have been solved by hotfix #1.

12: Agreed. Going to redo menus entirely, they’re a bit “dev-mode” at the moment.

13: Another victim of the new movement controller (04). On the fix list.

14: Interesting! Will try to replicate.

15: Not sure what you mean here. There was a bug where books weren’t saving between sessions, should be resolved with hotfix #2.

I don’t think anyone has found it yet

Some anon posted it already some days ago. I thought that it was related with the lore lol.