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On the one hand, this game is really fun and addicting. On the other hand I don't know how to evaluate adventurers and adventuring party strength. It feels like I'm always fumbling around hoping that my parties aren't too weak for a mission, lest they lose their equipment or life savings. Sure, there's the training area, but that's only comparative and the info isn't kept anywhere permanently. It would be nice to have the measure of ability be a bit more objective, maybe instead of comparing between individuals, we get told they have "good" or "great" leadership for an E rank adventurer, corresponding to some quest difficulty level, because currently, I can't gauge their capabilities.

Or maybe I'm just really bad at the game, I still barely know what I'm doing even after several hours. A guide would be really nice, my knowledge of what works and why it works is built off of so much guesswork. For example, after realising what the class icons meant, I just assumed that I should have one of each class in a party to keep thing balanced, but maybe that's making my parties broke and unable to build up some good savings, making them useless if they lose. Sure, I know the general role of each class, but I've got no idea about the specifics, maybe rogues can still survive as front-liners dangit, now I've got to try thatcould I have a two person party of a rogue and healer? Would that work? 

Still, I love this game and I think it has a load of potential, its clear to me that there is plenty of depth to the game, it mainly just needs some sort of guide or tutorial to better introduce the mechanics.

(2 edits)

Oh also, it would be really helpful to have the scribe keep a past quest log for each party, letting you see what quest they took and what their state was (gear, health, etc.) when they returned. It's info we already have if we're bothered to write it down, so it fits the scribe quite nicely.

Having the area's danger (ie. high orc attacks) in the quest info would be quite helpful too.

Thanks for the feedback. In future versions you'll probably be able to just ask the adventurers to get some of the information that is hidden from the player right now.