Thanks for the feedback. In future versions you'll probably be able to just ask the adventurers to get some of the information that is hidden from the player right now.
RealGuild
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This is a roadmap of planned features roughly in the order of their priority. I'll be crossing out the ones I consider done. If you want to move something up, leave a vote:
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Party leader will distribute the reward between party members instead of everyone getting the same share (fighters usually need a lot more gold to fix their equipment as they take most of the damage) - More interactions, when guild members are doing actions like creating new parties, leaving them, leaving the guild.., Giving the player a chance to convince them to do something else.
- Guild rank ups should require a certain number of quests of the previous rank to be completed.
- Relations between adventurers - some adventurers will work better or worse together in a party based on their personalities and their morality. The guildmaster will be able to ask them about their opinion on someone else. This will affect which party they will want to join.
- Ability to give instructions to a party taking a quest and sending additional orders if using messenger ravens.
- The guildmaster will be able to ask adventurers about their background stories. This might get tied to some loyalty system, unlocking the whole story step by step.
- Adventurers asking to join your guild.
- Legendary items not purchaseable at any time, but tied to some events/quests
- Rank-up exams.
- Subclasses.
- Competing guild branches from other towns.
- It will be possible for adventurers to get captured instead of just being robbed of their equipment. This will bring in other features such as escape, ransom, rescue...
- Adventurers will have their goals and if they complete them, they might retire.
- Mid-game crisis - a major series of events and quests.
- Late-game crisis - a larger series of events and quests that will determine the ending.
Thanks for the feedback. I will take a look at the balance and try to improve it in the next patch. The town's prosperity changes based on danger levels in surroundig areas and crime level in the town. It is possible for other than the leader of a party to rank up, but the leader receives double the reputation for completed quests, so it will take more time for others.
