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(1 edit) (+1)

Played previously, so I'm skipping to the new stuff.

-UI goes offscreen on 16:10 monitor.

-New tutorial starts off with like 4 tanks firing at you immediately, so before getting my bearings I already lost a squad and my B-26... oops. Maybe I miss remember, but I don't think the other tutorials start hot like that.

-Squad movement seems to get stuck more often than I'd think around tight turns(using mouse path shaping). Maybe a by-product of using similar pathing to the tanks. 

-Now only the main tank and a squad of soldiers, luckily that one tank is busted powerful... I eventually finish the mission.

-I don't like how squads lose their outline when in a building. Just makes it more annoying to click on them.

-Clicking on a portrait or icons of a unit in the garage screen doesn't toggle inspecting said unit, which is mildly annoying. Also, not automatically selecting Modules or Crew on unit inspection is weird, it just seems like a no brainer(and maybe you could have it open to Crew if you click on the portrait then, idk).

-Minor point, but the reference to war crimes in the Mahiri description seems odd given the setting, it seems like there's so such thing in the current conflict. 

-Playing mission 4, I told my tank to release a squad and they got squashed on sawn by their own take... I don't really get it. It did a shimmy so I guess there wasn't enough room and ran them over?

-Slightly disappointed with mission 4. I thought it would be a last stand then run, but after the initial wave I had to slowly look around the map to find the stragglers. Though it didn't help I lost all my infantry. Anyways, due to that it ruined the theme of the mission and made it feel like every other one.

That's it I guess. Keep up the good work.

(+1)

Thanks again for your feedback, lots of useful notes here. I've been working on a patch which should also address several issues/bugs, thanks for reporting them.

Tutorial is being reworked, it's unnecessarily unbalanced and also the first squad should not attack immediately. 

Armory ui bugs, units randomly shifting near other units bug, inf outlines in buildings, should be fixed.

I'm also taking a look at mission 4 - enemies should come to you, like you noted with the "last stand" sort of thing. I did decrease the difficulty so that may have thrown off the values which let you leave