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(+1)

I tried the game, excellent idea! It's funny because core gameplay have some similarities with our game ("Rise of Viktor Orban", also submitted to the floodlight game jam), but the execution is quite different.
I would suggest a few tweaks to improve general game feel:
-fixing a small bug when moving post-its (if the mouse is outside the post-it, the movement is lost)
-better differentiate moving post-it and creating a link (in our game, we used left click and right click)
-be able to remove a link with removing all links
-switch to corkboard with a button, instead of using keyboard (so that everything can be played using mouse)
-use a better looking corkboard (I can provide some if needed)
-transform the tutorial text box as a window, like the other documents, with 2 buttons to go to next or previous hint (if we want to go back to a previous hint for example)
Also, I didn't get exactly what should be linked. I tried a few random links and the game said it's fine, with a score, but I am not sure I understand why the links are correct, and how good is this score.

Great work anyway!

(3 edits) (+2)

Hey Pol,

Thank you so much for taking the time to play and write such a thoughtful and detailed comment. It means a lot!

I saw your submission "Rise of Viktor Orban" in the feed too and the screenshots look incredible and I can't wait to play it! 

To answer your excellent points:

- You've hit on a lot of the exact quality-of-life features that I unfortunately had to cut to make the submission deadline. Things like an undo last connection feature and a dedicated on-screen button to switch views were all on my initial list, and they will definitely be in a future public build.

-You're also right about the controls for moving the nodes. I couldn't quite get the overlap and right-click functionality working stably in the time I had, so I opted for the click-and-drag to move and hold-to-connect scheme to ensure it was functional. That will be one of the first things I refine post-jam. And haha, you caught me on the corkboard texture, it's literally a temporary sandpaper texture I used as a placeholder to test functionality. All the aesthetics will be getting overhauled moving forward.

-Your suggestion for the tutorial box is very helpful. Having previous/next buttons is much more user-friendly, especially since some of the text can go by quickly. I've added that to my list of improvements.

*-

Your last point is the most important one, and something I should probably explain better on the page itself. You mentioned not being sure why certain links were correct or how good your score was, and that's actually the core of the intended experience!

Unlike a lot of detective games, my goal was to avoid any visual hints or correct/incorrect feedback on the connections themselves, (which is a difficult choice since game design usually requires some sort of visual feedback to the player). I wanted to instead fully emulate the feeling of a real investigation, where there are no pop-ups or glowing lines telling you you're on the right path. The challenge is designed to be purely intellectual, it requires you to read the documents and form your own logical chains based on what you think is relevant. You can connect anything to anything and get a score, but only the connections that are logically sound (based on the game's hidden scoring system) will build a strong argument and a high score.

In the real world, the only way we know we're right is when the facts line up, and that's a subjective feeling we have to trust until the full true picture emerges. My hope was to create a system where the player has to trust their own reasoning to find the objective truth of the case, just by reading and connecting the dots themselves.

-*

Again, thank you for the fantastic, in-depth feedback. It's super valuable for the future of the project. Best of luck with your game in the jam too! It looks amazing and I can't wait to play it once it's public!