"If you are holding a diagonal direction against a wall i think you should slide along it rather than get stuck there. This in particular makes the game's movement feel buggy because modern games generally don't ever get stuck like this these days."
Yeah this is currently a bug I'm fixing, it's annoying as hell to me.
"Enemy projectiles feel too fast to reliably dodge and they shoot the moment you're allowed to move on a new screen, this feels very bad. They also surround you then prevent you from moving. It was interesting after i noticed spacebar allowed me to escape these situations but that ability also feels a bit overpowered, not really sure."
Those projectiles were tweaked when the ship was faster, I might slow them down a bit, I have to fix that transition so things are a bit more fair, currently that transition feels a bit broken (Player ends up too far in the next scene), the space bar is a dash which is one of the more "melee" type of weapons I was fiddling with, I'm planning on adding in upgrades and abilities so you can play a few different styles, people's feedback has been great here.
"Enemies can sometimes shoot through walls, in one example they were stuck in their own spawn rooms in the middle of the map while shooting at me through a barrier and i couldn't see them. They often got stuck in there sometimes and i was going around checking the spawn bays for enemies to try to finish the level."
Yeah, the AI has no sort of brain about them to navigate object yet, I sort of but the ground work in and moved on to another system, I'll be fixing on a more priority, as people keep telling me about it.
"I feel like the game is too generous with health because the enemy difficulty is too high. I'm facetanking and not getting punished for it, but i don't have much of a choice."
I hear ya, it's sort of the only choice I've got till I put in more content.
"I want to hold down mouse 1 and keep shooting but i need to click again for every projectile, this will cause RSI and is just generally uncomfortable."
This was more a test of the abilities, I have the code there to swap this, I might do that for this next patch since people requested this as a problem.
"Overall the dominant feeling of the game right now is "I am getting stuck on everything" including map borders, geometry mid map, and even enemies."
That was my personal feels as well when I was testing it, it's got quite a few annoyances that I'm fixing, glad to have the same view as everyone else here, thanks for giving it a bash.