Heya, gave this a go.
If you are holding a diagonal direction against a wall i think you should slide along it rather than get stuck there. This in particular makes the game's movement feel buggy because modern games generally don't ever get stuck like this these days.
Enemy projectiles feel too fast to reliably dodge and they shoot the moment you're allowed to move on a new screen, this feels very bad. They also surround you then prevent you from moving. It was interesting after i noticed spacebar allowed me to escape these situations but that ability also feels a bit overpowered, not really sure.
Enemies can sometimes shoot through walls, in one example they were stuck in their own spawn rooms in the middle of the map while shooting at me through a barrier and i couldn't see them. They often got stuck in there sometimes and i was going around checking the spawn bays for enemies to try to finish the level.
I feel like the game is too generous with health because the enemy difficulty is too high. I'm facetanking and not getting punished for it, but i don't have much of a choice.
I want to hold down mouse 1 and keep shooting but i need to click again for every projectile, this will cause RSI and is just generally uncomfortable.
Overall the dominant feeling of the game right now is "I am getting stuck on everything" including map borders, geometry mid map, and even enemies.