game is showing me controller bindings
It certainly shouldn’t be! I’ve only done hardcoded prompts so far and all of them should relate only to KB+M. I still need to actually detect keybindings in the dialog box that’s near the top of the TODO list.
Making a new save lets you save it with no filename which seems wrong.
That is definitely wrong, good catch. I need to make a text input screen for controllers this week anyway so I can patch it up then.
the sound effect for landing is bad, idk, it should sound softer
It does stand out a bit, I’ll keep that in mind for the upcoming sound balancing pass.
Seems like falling speed doesn’t count for the melee damage bonus, which would be cool.
The damage bonus is based on velocity so it should count, but I’m pretty sure I set a maximum multiplier. I’ll just apply the bonus twice, once for horizontal movement and again for downward.