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(+1)

The image was pretty small. It was probably just me being dumb, but when i tried to use it in my game and scale it up in the engine, it got all blurry, so I had to manually change the size using a pixel art app. 

(+2)

If you're using unity, to do this without having to use an external app, all you need to do is click on each image and change the wrap mode to clamp and filter mode to point (no filter) this will prevent it from getting blurry. 

(+1)

I use Unreal, is it similar there?