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The recoil on the gun is to force the player to pace themselves, but I have an idea on how to to do this now but make it feel and look a lot better. Should be in next DD.

The enemy AI is still kind of jank right now. The AI WORKS, but the conditionals for how they act and the things they do is a holdover from rushing them out last DD and so they still act kind of funky. My apologies; gotta' fix that next DD so people can appreciate Bone Janitor to the fullest.

I was going to have the LCD screen be pushed towards you depending on if anything is occluding it, but I didn't think of putting it on an overlay. That's a good idea. I am going to consider it. Thank you.

The environment is very placeholdery right now. I started working on a pretty huge area early on that's meant to be the tutorial/starting zone, but since I don't have all the props and textures I want to fully realize it yet most of it is *blank*. To prevent the player from wandering around into the massive structure it is where nothing exists yet I put up a bunch of rubble. Where I had put rubble before in certain areas there are actually places in the structure and roof that are logically missing, but you don't really get to see that too well.

Thank you for playing!