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(+1)

There's a bit to learn here as someone who knows what a tamagotchi is but never actually used one myself lol.

I really like the concept and vibe in general.

Everything feels good as far as the character controller goes.

Shooting the gun has the weird quirk of how you can shoot again quickly but that second shot shoots upwards instead of to the center of the screen because of the recoil animation. Maybe this could be a feature to force the player to pace their shots or maybe it's just unintentional jank.

It seems like shooting the skellies from very far away means they don't react at all and you can just sit there shooting them to undeath.

The floating LCD screen when you aim clips into the word. This isn't necessarily a bad thing but it looks obviously rough right now. My guess is you could make it so it doesn't clip into the world ever (like a gun in an FPS) or you make a shader that does a static effect on the parts that clip into geometry or something like that, could be cool

Running with L1 is fantastic, no comment

This is more of an architectural/environmental storytelling thing but there's a lot of debris in the shopping mall with a lot of it looking like floor that collapsed from above, but the actual ceiling of the place seems intact. Might be something to consider if you wanna go full into having believable spaces

(+1)

The recoil on the gun is to force the player to pace themselves, but I have an idea on how to to do this now but make it feel and look a lot better. Should be in next DD.

The enemy AI is still kind of jank right now. The AI WORKS, but the conditionals for how they act and the things they do is a holdover from rushing them out last DD and so they still act kind of funky. My apologies; gotta' fix that next DD so people can appreciate Bone Janitor to the fullest.

I was going to have the LCD screen be pushed towards you depending on if anything is occluding it, but I didn't think of putting it on an overlay. That's a good idea. I am going to consider it. Thank you.

The environment is very placeholdery right now. I started working on a pretty huge area early on that's meant to be the tutorial/starting zone, but since I don't have all the props and textures I want to fully realize it yet most of it is *blank*. To prevent the player from wandering around into the massive structure it is where nothing exists yet I put up a bunch of rubble. Where I had put rubble before in certain areas there are actually places in the structure and roof that are logically missing, but you don't really get to see that too well.

Thank you for playing!