There's a bit to learn here as someone who knows what a tamagotchi is but never actually used one myself lol.
I really like the concept and vibe in general.
Everything feels good as far as the character controller goes.
Shooting the gun has the weird quirk of how you can shoot again quickly but that second shot shoots upwards instead of to the center of the screen because of the recoil animation. Maybe this could be a feature to force the player to pace their shots or maybe it's just unintentional jank.
It seems like shooting the skellies from very far away means they don't react at all and you can just sit there shooting them to undeath.
The floating LCD screen when you aim clips into the word. This isn't necessarily a bad thing but it looks obviously rough right now. My guess is you could make it so it doesn't clip into the world ever (like a gun in an FPS) or you make a shader that does a static effect on the parts that clip into geometry or something like that, could be cool
Running with L1 is fantastic, no comment
This is more of an architectural/environmental storytelling thing but there's a lot of debris in the shopping mall with a lot of it looking like floor that collapsed from above, but the actual ceiling of the place seems intact. Might be something to consider if you wanna go full into having believable spaces