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(+1)

Trying this orb-like for the first time. Already has a cool capsule art so props for that. 

Runs smoothly 99% of the time One thing I notice right away is that there are a few of the staple features that are NYI so I'm looking forward to try this again in the future. I think that it will be a much better experience with some better loot and something to sink your coins in. I haven't seen any health potions drop in 20 minutes of grinding just a ton of gold, 1 mana potion and 1 weapon, so a bit more dopamine rush would be good. Here's my 2 cents:

Minor stuff:

1. Starts in full screen but the selected option is windowed. Changing resolution does nothing for me when windowed idk if its my screen but tried all sizes.

2. If you die in level 2 and your mercenary survives, when you go back from level 2 to level 1 your character is walking again but with 0 hp.

What I liked:

1. General atmosphere and background music.

2. That you can still select your mercenary to fight if you're dead.

3. At will portal, I hated having to buy tp scrolls in d2.

What I didn't like:

1. Text size is too small, at least at 1920/1080

2. No way to sprint at the cost of energy.

Cheers and hope you keep making good progress!

(+1)

Thanks for playing!

There is indeed still a lot to do. Gold is waiting for NPC shops, which will take some time to be implemented in a good way. Loot tables are really not optimal right now. Im currently mostly taking care of crashes and big bugs, like the walking around at 0hp (thanks for reporting this!).
The weird resolution options (which are more like a graphics quality setting) need some love. I just put something together  to test low-end to high-end machines.
Sprinting was requested a few times now, so it might come at some point! Just wanna make sure its not becoming a dopamine zoom fest like PoE or D3/4.

Oh and the music is just a first draft/placeholder. Better music is being worked on.

Thanks again for playing and giving valuable feedback!