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(+1)

Bretty good overall. I like the tutorial guy explaining everything, but do we really need text with a scrolling bar? Maybe just make the window bigger? Especially when scrolling down and looking at next tip the scroll isn't reset so we have to drag it up again.

Good aesthethic: clients are distinct, sometimes funny looking, sometimes talking smack in grug-like fashion , monsters are okayish but I don't know if the ghost or shadow shouldn't be a little better drawn. And that white shiny guy, maybe more animation sprites? Anyway, presentation works with low-poly models, somewhat grunge-looking sprites and pictures of food. I think that *maybe* difficulty is too high for the first day. And first night. Overall maybe clients shouldn't ask for three cooked ingredients that fast? First night, the night of the spooks had that guy falling from the ceiling probably dozen times in one go, 3 times in a row. Of course, spooks and ghosts were there too. Is there a way to combat that falling from the ceiling guy? You can scare dogs only when there's a whole bunch and they start barking, but it should be possible to scatter them before there's a whole bunch of them.

Corn guy killed me at least three times. If you want to keep your players paranoid and constantly looking behind their shoulder if he's not creeping around, then congratulations, you did it. At some point during the first day I was just "place one ingredient - look forward - get second ingredient - look forward" routine. I relaxed a little in the night doing two ingredients at the time but cornguy would still be creeping on the side of the window. I even closed the shutters hoping that it'd be enough but apparently not.

I want more clients that just wanna take a slice of pizza. It happened maybe once.