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(+1)

I’ve tested this game at multiple stages of development, and I want to start by saying how much I appreciate this latest update. The piece projection, advanced tutorial, and being able to read my upgrades mid-epoch are all fantastic quality-of-life improvements, especially for players like me who are still finding our feet.

Beyond the core mechanics, what I really enjoy is the attention to detail. Everything feels intentional and well thought out, and I love that. The aesthetics are spot-on, and even small touches like the sounds in the shop are incredibly satisfying.

There are a few areas where I think the experience could be pushed even further. For example, the destruction phase feels a little too quick. I often don’t have time to really absorb the impact of my board losing integrity because it all happens so fast. It might feel more impactful if the forms shook or quaked before exploding, to build tension, and if the integrity bar came front and centre as it decreased before returning to its place. That extra emphasis would make the consequences of missing forms feel more meaningful.

I also feel there’s a slight imbalance between the “life” of the pieces and the forms. Pieces are loaded with information, while forms are left mostly to interpretation. It might help to add some visual indicators to the forms for example, showing when they’re pinned or when buffs and debuffs apply. That would bring more clarity and balance between the two sides.

Lastly, I noticed that the end-of-epoch summary shows my fragments but doesn’t list upgrades like Finishers Fee. Since these directly affect fragments, I was hoping they’d be included. Having a “summary” without all the key influences feels a bit incomplete.

That said, these are relatively small points compared to the overall quality of the game. It’s clear how much care and intentionality has gone into its design, and I’m thoroughly enjoying it. Well done!

Thank you so much for the extensive and valuable feedback! I really like your idea about making Grid Integrity damage clearer, especially the forms quivering before they explode. That extra moment of impact would definitely help with clarity.