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(1 edit)

"Hey, a cool, comfy rolling ball game!" - that's what I thought, but instead I got "Getting Over It"! First levels are hard, other levels are close to impossible. Metallic world has one section with very thin ledge with enemy at the end and checkpoint after it, not before It doesn't help that to get there you have to make very precise rolls to jump on a very thin platform. I feel that stairs shouldn't be in that type of game, it feels awkward climbing them. Disco world has a half-pipe that I just can't get out! Maybe it's my setup, I definitely have to test it on my desktop as my laptop can't maintain stble FPS in the garden level. I also had the problem with shrinking ball after death, but it returns to normal after choosing restart from the menu (but lives aren't reset). I tried tutorial but I guess there's nothing more than blast attack and camera rotation, right? Also there were stars hidden on the levels and areas that are just impossible to access, even in the first stage. After many tries I finally got the hang of it and managed to beat first stage, other levels were longer and harder.

Menu seems off. Selection getting so bright feels like it's locked, I'd recommend having two distinct colors. Jumping through the hoops seems to do nothing but turns out they give you points. It'd be nice to have points floating upward after clearing it, maybe even for killing single enemies, not only for doing multikills. I really liked the planetary level, I was tring to beat it the longest time. Those saturn rings being part of the level were cool. First level being just gray checkerboard is not. Also you have only four set positions for the camera and at some point you introduced thin paths with 45 degrees turns? Not cool. Overall, ease up with the difficulty! Maybe add tiny little ramps at the edges so it's harder to fall? At hte end I thought I was doing very well but one small mistake and I was falling down the infinite void anyway.

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Yeah difficulty is something I've kept trying to adjust. I keep making new versions of the starting level, with the current one being the easiest. I thought that one would be fine but I guess not. Not sure if I'll keep making easier ones, I'll have to think about it once I finish making the levels that are currently planned, if not I can just keep adjusting. The metallic level is gonna be changed completely, something new with a similar concept. I just kept it in there so there's another level to play after it was removed from previous demo versions.

The shrinking glitch, it's so strange. Maybe it happens on lower end computers since you said you had FPS issues on the grass level? Though I have played on my laptop before that also has low FPS on that level and it still doesn't happen there. Maybe you could tell me what specs you have and I can ask the other people it happens to, maybe there's a correlation there?

Lives aren't meant to reset until you lose them all, you can gain more by collecting the yellow Sun Crystals.

The characters each have different special moves that may help you with certain areas or give you different ways to defeat enemies. None of the levels require a specific move but it can change the way you approach things.

I do intend to change the menu buttons and maybe the camera, just haven't gotten around to it yet.

Thank you for playing my game! :)