Game Name:
Simple Square
Developer(s):
Kisame712
First Impressions:
Right off the bat, I’ve got to give credit where it’s due—there’s some really smart use of parallax and 2D shapes here to build depth and atmosphere. You don’t need flashy art when you know how to layer your scene like this. It leans directly into the jam theme by showing how much you can do with the simplest tools.
Movement feels clean, the little dirt particle effect adds a nice bit of juice, and the wall slide mechanic feels responsive—except for that one spot in the intro where the material seems to be a bit different than the others. Level design makes good use of the mechanics, with a few neat sequences to test what the player has learned.
Game Loop:
It’s a classic platformer loop: learn the mechanics, get tested on them, feel rewarded when you succeed. The puzzles are fun and use the wall sliding mechanic in multiple clever ways. There’s plenty of room to expand on this foundation with more complex sequences or added movement layers later on.
Creativity / Originality:
Mechanically, it’s a familiar formula—platforming, wall sliding, puzzle-solving—but the creativity shines in how it’s visually presented. The use of parallax and the restraint in visual design makes it feel alive without overwhelming the player. That kind of creativity, especially when adhering to a theme like “Keep it Simple,” is worth applauding.
Technical Execution:
No game-breaking bugs encountered. The only issues were the initial wall that doesn’t behave quite like the others and the occasional snagging on level geometry—something that could be solved by reworking collider shapes with polygon mesh colliders instead of rectangles. Clean controls, responsive feel, and a well-structured level all point to a solid job technically.