Hello, I got the chance to play your demo as one of the streamers for FBQ!
Overall, I just wanted to say that I LOVE what you have going on so far! The set up, visuals, world building, and game mechanics feel clean and well woven together to get a very engaging game that I really wanted to explore more of. Figuring things out and poking around was a lot of fun, and I feel you have a fantastic game play loop going on with the main arcade game.
Off the top of my dome the two main pieces of feedback my co-host and I had would be;
- A clearer indication of health/damage maybe useful to the player. I say this towards the end of our time with the demo but even by the end I had some trouble figuring out if it was simply one hit = death, or if this was actually dependent on the enemy that hits you. Sometimes it felt like I could take 2 hits from the smaller enemies before I died and others I seemed to die on contact. Perhaps I more spelled out system, or tighter hit box, could help with damage being conveyed. I did notice that the edge of the screen got red to indicate some type of damage or enemy proximity but with how chaotic things get the information gets a little lost.
- Pleeeeasse add a ticker counter on the map between levels I want to see the number go up! 🥺
You can see my initial reactions and passive feedback in the VOD if you want to take a poke at it! (。・∀・)ノ゙
VOD Link:
The timestamp for Unshine Arcade is 1:09:00 - 2:11:05!