Thanks for playing.
I decided to alter the damage formula for weapons so strength is more significant. Melee damage should be higher across the board.
I removed the battle music for now because I'm not sure if heavy metal is adequate for a nightmare sequence. I'm behind on sound design for sure.
Wearing full armor in bed is something the protagonist would do. I think I know the source of the sound, it's because I'm missing a falling animation so it's playing the walking one instead. Animations are hard.
There will be skills next time, in fact, you can level up some skills already if you were to stall a fight forever with the ridiculous cheap healing spell, but only a madman would discover that. Either way, it's one of the few major systems that are missing from the game but now I have saving so it's coming soon.