Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great progress! The crash on unequipping the armor didnt happen this time.

The initial fight after picking up the stick became way way easier, which is great for a tutorial. However, once that fight started the music stopped. I think i remember a real banger playing in battle last time, wish it played this time too. From this point the whole game had no music for me.

After waking up in bed in full armor (just like in real life), i stepped out of it and heard a lot of steps being spammed by the game. Probably some collision stuff?

The dialogue is great, but i only spoke to each NPC once. Next time i will annoy all of them at least twice. Its nice to have references to AG and some humor in it. The 2d illustrations are great too. Im still wondering about the skill system, which was already present in the last version. Hopefully this will be usable in the near future.

Not gonna talk about clunkyness, QoL or UX stuff, which seems already known. Keep it up!

(1 edit) (+1)

Thanks for playing.

I decided to alter the damage formula for weapons so strength is more significant. Melee damage should be higher across the board.

I removed the battle music for now because I'm not sure if heavy metal is adequate for a nightmare sequence. I'm behind on sound design for sure.

Wearing full armor in bed is something the protagonist would do. I think I know the source of the sound, it's because I'm missing a falling animation so it's playing the walking one instead. Animations are hard.

There will be skills next time, in fact, you can level up some skills already if you were to stall a fight forever with the ridiculous cheap healing spell, but only a madman would discover that. Either way, it's one of the few major systems that are missing from the game but now I have saving so it's coming soon.