Great progress! The crash on unequipping the armor didnt happen this time.
The initial fight after picking up the stick became way way easier, which is great for a tutorial. However, once that fight started the music stopped. I think i remember a real banger playing in battle last time, wish it played this time too. From this point the whole game had no music for me.
After waking up in bed in full armor (just like in real life), i stepped out of it and heard a lot of steps being spammed by the game. Probably some collision stuff?
The dialogue is great, but i only spoke to each NPC once. Next time i will annoy all of them at least twice. Its nice to have references to AG and some humor in it. The 2d illustrations are great too. Im still wondering about the skill system, which was already present in the last version. Hopefully this will be usable in the near future.
Not gonna talk about clunkyness, QoL or UX stuff, which seems already known. Keep it up!