Game Name:
SpaceBlast
Developer(s):
thorfinnking
First Impressions:
Alright... after getting myself stuck in the settings menu (side note: I always appreciate having volume controls, so bonus points there), I gave it a quick reboot and jumped into the game. What we’ve got here is a clear callback to the classic Asteroids. You pilot a small triangle-shaped ship, and square-shaped enemies—functionally asteroids—fly in from all directions. Just like the original, larger shapes break into smaller ones, forcing you to stay sharp and keep blasting.
Add in a simple upgrade system, and you’ve got yourself a solid, easy-to-digest arcade loop. Nicely done.
Game Loop:
Fly around, avoid the incoming shapes, shoot them to bits, upgrade your ship, repeat. It’s a classic arcade formula that works well for quick, pick-up-and-play sessions. It’s not trying to be revolutionary—it’s just trying to be fun, and it succeeds.
Creativity / Originality:
Not a ton of wild originality here, but that’s okay—it’s a clean, effective take on a known genre. This is a great example of how to “Keep it Simple” while still building in enough flexibility (like upgrades) to keep players engaged. The originality doesn’t come from the concept, but from the tight, minimalist execution.
Technical Execution:
Biggest hiccup was the settings menu missing a back button—something a quick reboot solved, but still worth flagging. Movement could use normalization on diagonal input (currently moves faster than intended). Also, it's hard to tell how much health the player has left—some extra visual feedback would help with that. Aside from those minor things, the game ran clean, the upgrade system functioned well, and I didn’t run into any critical bugs.