I just finished the demo, here's my feedback:
- The bat mechanics feel a little bit random, it feels like the best strategy is to just enter a room and swing the bat in circles and hope for the best.
- The stage hazards need a little bit more readability, it's not easy to tell what might harm the player or not.
- There's too much randomness going on in general, the enemies seem to kill themselves for no reason, the kill cams constantly take control out of the player when you are in the middle of a fight (even if you are way far away from the enemy that died) and overall the best strategy seems to be to just go crazy with the bat and just keep moving forward. In the last levels 3 I just skipped through until the end.
- The juice is affecting the readability of the levels in general, too many particles flying around and the color palettes between the characters and levels get confusing when the fights are too big.
- The character design is appealing and the general vibes are good. A story with illustrated cutscenes would be very nice. I'm guessing that's part of the plan though.
Overall it's a nice looking game.