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(+1)

mohrphium, as game design students, we thank you for giving us some real feedback, that's exactly what we were looking for! Never a negative thing, not for us, don't worry :)

As you mentioned, we wanted to add some other mechanics that would increase the depth of the player's choices, but unfortunately we bite more than we could chew and almost didn't finish the basic game loop. A lesson learned in this game jam, for sure :D

We chose the success indicator being vague would be better instead of showing the exactly percentage of the quest success, but in the end, they were doing pretty much the same job... Like something is missing, you know?

Money definitely needs a rebalance! We were afraid players would be failing a lot and losing a lot of money, so we opted to make it easier to get money.

I really loved the idea of some characters being "the right" choice for some quests. We could surely invest on it. Also, some quests not paying enough money but instead giving more rep is nice, it would diversify the player's choices! Thanks for these ideas!!


Thank you for your time playing and writing this review. It means a lot for us.

(+1)

You're welcome, this is what jams are all about. And I would know, I've participated in a grand total of - this jam. 😄