Really nice visuals and overall feel. Unfortunately the game play loop didn't quite hook me. There were no bugs but also it felt like there is little to do in terms of making decisions or weighing risk. Pick a quest, fill it up with people and try to get the highest chance if possible. Money was never really a problem so I was just focusing on rep. It was also unclear (couldn't figure it out by feel) whether paying more for better people increases the chance if lower ranking people already achieve "very likely". When it comes to accepting additional risk (nice idea btw) it would be great to see the quest details. Am I accepting risk on a very likely quest? Is it a 15 rep or 2? With the amount of quests your going through, that's something I at least never remembered.
The day cycle was nice but turned got in the way a bit after a few days. Once I had seen all the images, I just wanted them to go away faster so I can do another day.
I think what this game is missing is what you've already mentioned in the comments below. More depth for quests and characters. An interesting "problem" that happened not often enough for me is when "the right" people where already on quests. I could see this being fleshed out in the form of "this person is bad at fighting but good at picking the right herbs", "this person knows nobles etiquette but won't stoop to lower work" or something along those ideas. Another problem could be adding quests that don't pay enough to cover the costs but give better rep in return.
Anyways, great job and please don't take my feedback as a negative thing. I think this game has a lot of potential so I want to give you my honest feedback in the hopes it will help you make the game better. 😊