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(+1)

i don't particularly like mouse controls for this kind of games, but i guess i don't like MMORPGs and MMORPG-likes in general
i have genuinely no idea where to go and what to do
i roamed around until i found an airship that sloooooooowly carried me elsewhere
then i followed two wizards carrying some stuff, and as i tried to trade with them i got incinerated.
initially i thought that "goals" meant that i was supposed to do something, but then i figured out that it's just what the character does by himself with no extra input.
the pause menu seems very finnicky. not only did it stop working entirely while dead, but it also did not work while i was automatically doing something via the goal buttons. when you press esc it TRIES to cancel the operation, but then the automatic nature of the goals makes it start again immediately, so you can never open the pause menu until you manually disable the goals.
this game looks very impressive in general, though i suggest avoiding following too closely some of the shortcomings of MMORPGs. example, having to wait for a short load time before opening a chest doesn't really make sense for an offline single player game, it's mostly an annoyance.


(+1)

Good feedback! I hadn't considered the issue with the pause menu and goals because I rarely use them while playtesting. I'll try making the chest interactions instant as well and see how it feels. Thank you for playing!